1000 vs 1000

A battle simulator nobody asked for. You're welcome.

Pick a side. Pick a number. Watch it go horribly, gloriously wrong.

5,000 sneakers vs 5,000 cockroaches. 10 elephants vs an army of balloons. Whatever combination you can dream up, up to 5,000 units per side, simulated live, on screen, all at once. No script. No predetermined outcome. Just physics, bad decisions, and chaos.

What you're actually getting

  • 35 unlockable units — frogs, dragons, ghosts, teddy bears, tacos, an unreasonable number of cockroaches. Build a streak to unlock the weird ones.
  • You bet blind. No odds shown before the fight. You're guessing, not calculating — that's the point.
  • 5 god powers, unlocked through streaks — call down lightning, trigger a shockwave, go berserk, or personally aim a strike with your own finger and feel something for once.
  • It's actually simulated. Every single unit on screen is making its own decisions in real time. Nothing is faked for the camera.

The honest part

This runs on a custom engine built to handle thousands of independent units without dying — spatial partitioning, WebGL rendering for the big fights, a sampling trick so 5,000 icons don't turn into visual soup. Built with a lot of back-and-forth with Claude, way too much manual testing, and at least one genuine exploit involving betting on 1000 shoes against 4000 of literally anything else.

It's a dumb idea taken seriously. That's the whole pitch.

Free. Browser-based. No download, no excuses not to try it.

Development log

Comments

Log in with itch.io to leave a comment.

Every part of this is AI. No part of this is another human being showing me their work and thoughts and vision. What am I supposed to care about here? What part of this is art?

Fair point, genuinely.


The vision, the playtesting, the decisions are mine. The kids who broke it every weekend were real also mine 😄. Shipping for the first time is real.


The AI was the tool. Like AutoCAD is mine at work.


You don't have to care. But someone built something.